- Audio synthesis from scratch in C++, and hacking a music synthesis engine on top of it. Consequently, learning about digital signal processing, and studying how different synth sounds are created.
- Working on a Vulkan-backed renderer optimized for multi-surface rendering.
- Learning and practicing cartooning / drawing. I like the art style of Adventure Time and tend to gravitate towards the characters within.
- Writing down ideas as they come around for a game I’m making. Anything goes: storyline ideas, specific dialogue I’d like to use, visual effects I want to create.
- Learning how to play this, very slowly: https://youtu.be/egWhW_BdLrI
- Audio synthesis from scratch in C++, and hacking a music synthesis engine on top of it. Consequently, learning about digital signal processing, and studying how different synth sounds are created.
- Working on a Vulkan-backed renderer optimized for multi-surface rendering.
- Learning and practicing cartooning / drawing. I like the art style of Adventure Time and tend to gravitate towards the characters within.
- Writing down ideas as they come around for a game I’m making. Anything goes: storyline ideas, specific dialogue I’d like to use, visual effects I want to create.