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The overheat thing is absolutely the most annoying thing in the game for me. It's way to hard to tell where its coming from, and with everything else going on it's just too much. And there doesn't seem to be a cooldown so the moment the effect wears off you're hit again.

Theres a part where you're upstairs and you can hear the ai trying to attack you from the floor below. The game is fun but only barely and I think the novelty is going to wear off quite quickly.




Took me a while to figure out the overheat thing. There's a character skill that highlights who's hacking you, which you should get.

Then once you know who's hacking you, you either need to shoot them, or disable the camera (by hacking or shoot) they're using to hack you with (they can use cameras to scan, just like you can).


I Spy only solve half the problem with Overheat. Enemy nethackers can Overheat you behind a cover, and moving out of line of sight doesn't stop Overheat from uploading.


Yeah that is annoying, but you can do the same back. My primary issue with overheat is not the mechanic itself, but the complete lack of education in game on how best to defend yourself.

The whole quickhack, netrunner aspect of the game is completely lacking in tutorials or explanation. Which is a real shame, because it looks like a really interesting mechanic.


The game gives you a quickhacking tutorial at the very beginning. The mission with four tutorials in total, two optional


Yeah, but for instance I don't remember any callout of the cyberdeck inventory section, which is critical if you're playing a combat hacker. It only occurred to me to look into it after I got past a point where the devs had previously advertised all the hacking opportunities and I realized my character might be underdeveloped there somehow.

Not that I'm complaining much. There've been tons of bugs and wonkiness for me, but I've been enjoying the heck out of the game anyway (wonkiness is par for the course in a AAA open-world game anyway). But it definitely has lots of room for polish. Given how above and beyond they went on TW3, I have no concerns it'll receive it eventually (hopefully -after- a well-deserved Christmas break).


Yeah I did the tutorial, but found it very basic.

Really looking for something that helps better explain how to fit quick hacking into broader combat. I have really progressed beyond pings and optical reboots, which makes me feel like I’m leaving at lot on the table, but the games hasn’t really expressed what that is.


You need to go to a ripperdoc and buy a cyberdeck upgrade. Then you'll go from only 2 program slots to something like six (depending on the upgrade you buy) as well as more RAM. Really opens up combat hacking options, and as far as I've seen this is never explained.


Exactly this. One of the rare (blue) hacks fries enemies for a good hit of damage. I've seen it one-hit a lot of trash-level mobs. You can tag em in slow-mo, run around a corner while the hack uploads, then pop back out and finish them off as they react to the pain.


There's a really good sonic blast one that functions like a flash bang. Super nifty.


I have that skill and have yet to see it highlight anyone. I have a feeling its just another bug where the ai can see you through walls.


That’s because the AI are quite effectively using cameras to get at you before you even see them.

The skill gives you a yellow damage indicator and highlights the hacker in yellow outline.


The camera one is easy to fix and I found it to be a fair mechanic. However the bug here is even all camera is disabled (either via a daemon, turning them off individually, or shooting them down, or even in area with no cameras, e.g. Nash part in Ghost Town quest) they can Overheat you from behind a solid wall or even in a different room.

My guess is this is similar to enemy sniper sometimes can see you through walls. If they're close enough to a wall, then their line of sight is calculated as if they were in front of a wall.




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