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It’s stored in the isa pointer inside the object.


thanks, it makes sense now.

For what I understand, the isa pointer is sorta-kinda similar to a vtable pointer in C++.


Yep. It’s actually a pointer to the class instance for the object, which is a full object that contains more information than a typical vtable might, but it serves as a “type ID” that the runtime can use to dispatch on.




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