My current game dev project is being done with relatively low poly models and non-realistic textures. I've tried adding higher levels of detail to the game, but gave up pretty early on. Unless it looks great and stylized, highly detailed art that's just okay ends up looking cheaper than intentionally simple and under-detailed art. I ended up settling on something a little bit above Sega Saturn style and I'm feeling immersed in my own test levels.
Whenever I see a game with super detailed forests and houses and human models, it's almost impossible to get interested in it. It's too real and bland. Maybe it's a mental association from seeing a bunch of cheap Russian and Chinese games on Steam that use premade assets.
Whenever I see a game with super detailed forests and houses and human models, it's almost impossible to get interested in it. It's too real and bland. Maybe it's a mental association from seeing a bunch of cheap Russian and Chinese games on Steam that use premade assets.