I wanted to counter some of the child comments who say that it's a bit of a child engine with some real world results. After all, people are making great games today with Pico-8 or on a Game Boy, surely there must be some great indie Pygame games. Now, these aren't AAA developers, but it seems to have as much capability as something like Love2D does.
(Side note, when I first searched for the 'pygame' tag on Itch, I got nothing. It didn't even suggest it as a tag, wouldn't let me search for it. However Googling "games made with pygame" provided the Itch tag as the first result, not sure why that was)
Having used both Love2D and Pygame, Love2D is far and away more capable than Pygame used to be, because it can actually use GPU acceleration, and because Lua's features (like coroutines) make for a far more expressive way to write games.
Which isn't to say that people can't use Pygame to good effect, but that you're working uphill with it a lot more.
Looking at other comments here, though, it sounds like newer versions of pygame stepped up significantly in terms of what can be done. Kudos!
Sure enough, there's quite a few = https://itch.io/games/made-with-pygame
(Side note, when I first searched for the 'pygame' tag on Itch, I got nothing. It didn't even suggest it as a tag, wouldn't let me search for it. However Googling "games made with pygame" provided the Itch tag as the first result, not sure why that was)