My biggest criticism of Exodos is that while it is from the original media, it is not the original media itself. They modify games for easy launching, often throwing away the installation files and other setup stuff.
I prefer the philosophy of “TDC”, the Total DOS Collection, which in most cases is simply the original install media in a zip file.
Even better is to create a kryoflux image, as that is not only disk format agnostic, but pretty much the most faithful digital preservation method we have right now.
> The Kryoflux company claims ownership of all images created with Kryoflux hardware.
From the links provided, the issue is regarding documentation of the image “flux” file format and the availability of software tools to manipulate the images. Jason Scott probably doesn’t want to use a proprietary format for archival of disk images, and that’s fine. For someone to say that Kyroflux is claiming ownership of images created by its customers, however, is just misleading.
Coming in late to say that Jason Scott has explained to me that at some point in the not so far past the way the copyrights were set up it DID give them total control but it's been changed to be still obnoxious but not quite as bad.
That's bad if true. bdowling points out that this only concerns the format itself, which while very different from "owns all images", could still be detrimental to preservation.
I think the answer then would be to come up with an alternative that works on approximately the same level.
Even if their claim is legally dubious, they may be inclined to try to legally enforce it through a lawsuit. Defending a lawsuit is an expense, hassle and risk that many people would rather avoid. That's why many would prefer to choose other products whose vendors don't even try to impose these kinds of conditions.
A file copy of the contents is not a preservation of the original media in its entirety. There might not even be any "files" to copy, depending on the platform (many Amiga games would bypass having a filesystem entirely and access data in a raw, direct manner).
Working with disk images allows recovering "deleted" contents, or otherwise recovering data from "slack space" (say, if a file was edited and shortened, the data after the new end of the file in the final sector is likely still present).
Also occasionally the original floppies contain interesting information in the unallocated space of the FAT filesystem – remnants of deleted files left over from the development process.
> Striving to find original media rather than using scene rips.
Wow, this is a weird point of pride. So, you’re making a new scene rip? Better to just give everyone an image of original media along with some patches if you want.
This reminded me of a story I read once upon a time where someone found a game online they wrote 20 years earlier. The thing that was weird about it was that they only shared it with their cousin. I can't find the story now. Anyone know what I'm talking about?
Might be a good moment to pass on this coming rebuild of X-Wing, XWVM[0], that's in the offing. It uses the original game files and audio but is built on a modern 3D engine.
I always felt the "Golden Age" of DOS games was 90-95, this archive at least mostly agrees with that feeling, which is interesting to me: https://imgur.com/a/gfO19Nt
The outliers are interesting to me too:
Adventureland (1978)
Beneath Apple Manor (1978)
Pirate Adventure (1978)
Mission Impossible (1979)
Dungeons of Noudar 3D (2018)
Encroaching Gloom, The (2018)
MagiDuck (2018)
Planet X3 (2018)
Sigil (2019)
I'd interpret the question as last (mainstream) DOS game made. As in sold in retailers and therefore somewhat known. And IME it's probably the WWII shooter that used Build engine.
It's a long one, but it tries to answer when the first video game was made. Most of it, though, is trying to figure out what it means to be a video game in the first place. Sometimes really the trouble with the question is the lack of precision in the definitions involved.
I absolutely love ExoDos. It's done so much to fill my MSDOS collection, that I am actually done with collecting MSDOS software :) ExoDos version 4 is incredible.
There was an old Japanese game I found on a BBS. It was a side scrolling (left to right I think) shooter (like Raptor, but left/right) and the graphics felt very anime. I think it was VGA/DOS. There's no way I can possibly look it up because it was entirely in Japanese. I have no idea what it could have been called. I don't remember the name of the ZIP file either.
Quite the extensive collection... hundreds of zipped game files.
I've been searching for years to find an early multiplayer DOS lan game (~1990) that I believe was called 'Trek'. You separately controlled multiple ships to protect your base and attack others. It was basic ascii graphics but my friends & co-workers spent hours playing via local lan setup.
Such a great game for its time. Edit: it's modem <-> modem not LAN so a max of 2 human players. So I assume we were using null modems to play together in the same room.
Seems likely that this Carlton McLawhorn [i] from Wendell NC is the author (and also an avid rocketeer and scoutmaster).
Oh, if we're doing one of these threads, my white whale is a mid-80's CGA DOS game where you set off in search of a lost ... uncle? and have to solve puzzles and avoid hazards.
There are two parts I remember very clearly. The first is that you have the choice when you leave the house at the beginning of either bringing along a walking stick or something else, and if you don't choose the stick, there's a part on an outdoor trail where you twist your ankle and lose the game.
The other part I remember is getting shrunk somehow and ending up in a drawer full of drinking straws. You have to work your way through this tube maze, but some of the straws are clear (invisible) and if you wander into one accidentally, the game lets you know it was so narrow that you get stuck in it forever, lose the game, and die.
There's an "MS-DOS Gaming!" group on facebook where these kinds of questions get asked all the time, usually with answers or follow-up questions pretty quickly. I'd try there.
I’ll point folks over to https://www.reddit.com/r/tipofmyjoystick/ (Like “tip of my tongue,” but for games.) Just a solid community helping people find long-lost games.
Might as well mention a game I remember playing but can never find.
It was a brown-ish DOS platformer, I remember it was distributed (to me) as "mario" even though it was not a Mario clone. Probably EGA graphics? The most similar one I've seen is one of the Dangerous Dave games, but I don't think it was that! It's not "Monuments of Mars" either.
Sometimes I wonder if I dreamed it, or maybe it was a small project someone made and never properly released.
On the slim chance anybody remembers: I've been fascinated back then by a game I've only seen in magazines. It was some kind of war simulator with a greenish vector graphics map of the north Atlantic. I think you could coordinate everything from that view and give very detailed orders. Must be well before 2000.
You can try the game browser at MobyGames. A game that may help you decide which filters to use is Harpoon. Harpoon was black and white on the Macintosh and colour on other platforms, so it's probably not the game in question. Greenish vector graphics implies that it is a game from the 1980's.
Is there a reason this needs to exist, as opposed to the massive collections already congealing at The Internet Archive? Is there some deficiency in those collections that makes this superior?
The ROMs on Archive.org are largely pulled from eXo's collection anyway. The main value that eXo's collection adds is the custom DosBox tuning for each individual title. The Archive.org JS-based runner doesn't come close, most titles there barely run at all, let alone with hand-tuned configurations and metadata.
Sort of off topic, but I recall a DOS game my dad played that was kind of like a Roguelike but with rudimentary top-down graphics, where you explored a castle. Anyone know what it is?
Kind of crazy to think in the thousands of man hours involved in old software products. These products generated millions (billions?) of dollars and impacted the life of so many people, only to be available for free now, only just a few decades ... isn't this kind of thing unique of the software craft?
Public libraries have been a thing since the 1800's, which are equally amazing in terms of bringing tremendous impact to millions of people who wouldn't have otherwise had that benefit.
The key different of course is that mid-80's DOS software is more-or-less obsolete and abandoned for a reason (the computer history community notwithstanding, of which I'm a part), whereas public libraries are filled with books that still retain almost as much value as they day they were written.
There's a few projects out there to "convert" the exodos config files to better work with the mister, might be worth checking out to save yourself some time/headache.
XODOSMetadata is all the images (box art, disc art, screenshots) and manuals associated with a game, so the launcher has all the assets necessary to provide its interface. !DOSMetadata is dosbox configurations and .bat files for running games.
It could be much smaller and stream those dynamically, but the creator is more focused on the archival and preservation than optimizing the download size.
Does anyone know if those games come with the manual? In the 1980's DRM was implemented something like "What is the third word in paragraph 3 on page 14 of the manual?" I see several games in there that I remember having this type of protection.
- A program running inside DOSBox sees the DOSBox BIOS, not the host computer's BIOS
- Even the host computer's BIOS was visible, the host computer's OS is responsible for preventing random programs (including DOSBox) from poking directly at hardware
- I'm pretty sure DOS viruses generally predate flashable BIOS, and even if there was a DOS virus that tried to flash your BIOS, it wouldn't know what to do with a modern UEFI setup
Are you talking about CIH? Anyways it could damage your system on dosbox as dosbox has your files mounted a drive so it could wipe that. Virtual machines are the best way to go. Either way it will not affect the BIOS as most boards are UEFI
How is this legal? Sincere question, since all (nearly all? perhaps a couple have been put into public domain) of these games are protected by copyright. And yes, it is hurting the copyright holder in many cases, because many of the titles are still sold through distribution sites like GOG.com. Some of these games are not even that old (<20 years).
They have a DMCA page, but their philosophy seems to be "put it all out there and wait for the DMCA notices." Disingenuous at best since they must know ahead of time that they are violating a lot of IP. It's one thing to be against our global IP laws. It's another thing to flagrantly disregard them. You can be against something without violating it.
How does archive.org get around this with their software collection?
There is an exception in the DMCA for abandonware [1] [2], and anything DMCAd (legitimately) will be darked (remove from public availability, but still stored) until abandonware again.
This seems more fair than having to obtain specific clearance for every work that may fall under copyright (Project Gutenberg has had to tolerate doing this for decades [3]).
> You can be against something without violating it.
Off topic: Civil disobedience is non violently disobeying unjust laws. Copyright law has become too draconian and infringes on the public good, therefore some don’t respect it. This doesn’t mean content creators shouldn’t get paid.
Disclaimer: No affiliation with the Internet Archive. Words and thoughts are my own.
> Civil disobedience is non violently disobeying unjust laws.
It's worth noting that in the United States, a lot of civil disobedience that has happened, and is happening now, is built on legal reasoning that the unjust laws in question are also unconstitutional, since our constitution explicitly grants many rights to US citizens.
This also affords a way to commit civil disobedience in good conscience for those whose religion or personal convictions forbid disobedience to civil authority.
> There is an exception in the DMCA for abandonware
Those sources indicate the DMCA exemption is only for single player games requiring online activation where the server is no longer available. That is probably a tiny subset of "abandoned" DOS games.
“I'm not a lawyer or an expert, but looking at the Wikipedia page for the DMCA [0] there appears to be protection for retro games:
An exemption was made for 'Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access.'
EDIT: Actually archive.org posted an article about exactly this [1]”
See the link for citations. My understanding is that there are a combination of factors that coincide to provide a safe harbor for the Internet Archive to serve this content.
> There is an exception in the DMCA for abandonware
My point is that several of these titles are not abandonware since they are still being sold by original publishers on GOG.com
> Civil disobedience is non violently disobeying unjust laws. Copyright law has become too draconian and infringes on the public good, therefore some don’t respect it. This doesn’t mean content creators shouldn’t get paid.
Big difference between civil disobedience being justified by laws restricting fundamental rights (e.g. voting rights) and civil disobedience because you want to play an old game. Extreme measures (e.g. breaking laws) should be reserved for big injustices IMHO.
> My point is that several of these titles are not abandonware since they are still being sold by original publishers on GOG.com
As a platform, you aren't required to proactively investigate the copyright status of works uploaded to your platform by the general public. If you leave it up until you get a DMCA takedown request, and promptly remove it if and when the DMCA takedown request arrives, then the DMCA safe-harbor provisions apply.
Any of these original publishers can legally serve a DMCA notice on the Internet Archive, and the Internet Archive will I'm sure promptly respond by removing public access to the material (they will keep it archived so they can restore public access when one day the copyright expires, or if the copyright owners have a future change of heart before then). The fact that those publishers haven't means that either they don't care about what the Internet Archive is doing to their copyrighted works, or possibly even some of them tacitly approve of it.
It is not unheard of for a commercial entity to reason – "X may be technically illegal, but it is unlikely anyone will complain, and even if they do, if we just stop as soon as we get a formal complaint it is unlikely they'll sue us, and even if they do, the fact we stopped as soon as they complained about it will work in our favour legally".
If commercial entities reason like that, and quite often (even if not always) get away with reasoning like that, what is wrong with a not-for-profit entity doing the same? If anything, the fact that its motivations are philanthropic rather than commercial makes it engaging in that kind of reasoning even more defensible.
I prefer the philosophy of “TDC”, the Total DOS Collection, which in most cases is simply the original install media in a zip file.