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Alexa, show me how to drive a significant portion of your customer base towards unashamed piracy.


Or better yet, an open source alternative. I like both GIMP and Krita.

The problem with piracy is that it still ends up with more people knowing the proprietary software, and thus helps it keep the position cemented.


Photopea.com is exactly like photoshop, it's free, web based or download!


I mean this is the same trap, one day the website won't be around, then what will you do?


It can be run offline. I’m sure there are already archives of the whole thing floating around.


That's definitely a good choice for those used to Photoshop, I can barely use PS now, so it's probably not a good fit for me.

Anything to pull from PS's dominance is good though!


This is pretty amazing, so glad you posted it. It has layer blending options and shadow/highlights, two feature I can't live without and are often missing in free editors. The menus are exactly like photoshop. And finally an API that lets you save/load PSD/images to and from cloud storage.


Yeah it's one guy's project, and he is a monster. Check out the reddit AMA if you get a chance.


My notions might be outdated, but doesn't GIMP still lack CMYK support, which is sort of the default in the printing world?


It's not a proper CMYK support - https://wiki.archlinux.org/index.php/GIMP/CMYK_support#About... You can do separation and editing from there.


No idea. I think I heard somewhere that it supports it now, but I barely use GIMP, and definitely don't print anything I use with it.

Most of what I do I use Krita or more obscure tools for.


GIMP is great for a lot of stuff, but it's like comparing the usability of FreeBSD to ios


You mean it's far more usable for a lot of tasks?


But less polished. It does seem like a good analogy.


GIMP is easy, the problem is CMYK.


I have tried to use GIMP, but in my experience the UI is just so unintuitive and hard to use.


When was the last time you used it? The UI has improved significantly in the last two years or so


Not too long ago, probably earlier this year


I tried to use gimp and I really wanted to like it, but I can’t. It’s clumsy and looks like death. I’d rather pay for something more polished.


I don't get this. I've used GIMP and Phptoshop and the UI differences are trivial.


Really? To give just one example, if I press cmd-T in PS, I go into an editing mode where I can translate, rotate, and scale a layer with intuitive, contextual mouse controls for each. With GIMP it's broken up into separate commands. I didn't spend so much time with it, but with PS things got guessable very quickly, where with GIMP it felt like the features are just stuffed in there wherever they can fit.


That proves the point, you simply don't know how to use Gimp yet. It is called "Unified Transform", available on the default toolbar or by pressing "shift-t". So the difference is literally pressing shift instead of control, a trivial difference by any standard, and reconfigurable as well.


Yes it does prove the point. So if I look at these docs[0], this tool, not only does it do translate/rotate/scale, which are the most fundamental image transformations in 2D editing, but it also does shearing and perspective transformations which are rarely used by comparison. This tool was clearly designed from an implementation-driven perspective (just put all the affine transformations in one place) rather than a UX driven perspective (no designer places these tools together conceptually).

On top of that, this tool still sits along side other single purpose tools for scaling and rotating, which are the first results if you search "how to rotate in GIMP", so why should I even expect this tool to exist?

This is not intuitive UX which is "trivially different" to PS, this is a mess which can only be learned through laborious trial and error, or reading the documentation like a book.

[0]:https://docs.gimp.org/2.10/en/gimp-tool-unified-transform.ht...


Many open source projects such as Gimp have a serious UX problem. Software engineers are great at delivering efficient systems. In terms of usability they’re arrogant and inflexible. They’re two different skills and I wish project maintainers understood that.


I want to like it, but GIMP is almost unusable for me. Really hard to do even basics, and have to spend a lot of time googling how to do what I want to do.


You wouldn't expect Photoshop to be immediately usable for a newbie either. I've always been completely stumped by Photoshop, but I haven't spent enough time in it to expect otherwise.


True, but I've been using GIMP a long time - more than a decade. Used it for years longer and years before I used Adobe CS. Taken a number of tutorials on it. Will always be super clunky.


All I really want is Fireworks. Never found a true replacement for it.


To be fair, photoshop probably has more people working on UX than the entire team which maintains Gimp. Of course it will be better in that regard.


> the UI differences are trivial.

That depends on which version you use. IIRC the version in the Ubuntu/*buntu repo's have a patch to bring the UI closer to PS, at least in appearance.

There are also some functions which you have to do differently in GIMP vs PS.


Most Mac users just want something that works, open source.and freedom is not important


I'm a huge fan of FOSS, but open source products also have to stand on their own merits. The best way for FOSS to succeed is for FOSS products to be as good or better than closed alternatives. Otherwise they will always be relegated to a small audience of a few die-hards.


Adobe installs an epic amount of phone-home crapware on your PC. Another reason to used a cracked version


Significant portion of what kind of users exactly? Professionals upgrade their software and I could bet that 13 years old software is nowhere near of being significant. It’s the same kind of stupidity like shouting that Microsoft EOLed XP. ;-)


I’m no designer, but my previous workflows relied quite a bit on core functionality found in versions of CS going back to at least CS3. I’ve used CS3, CS4, CS6, and more recently CC. I only used CC because CS6 no longer worked on macOS, and I only used CS6 because I couldn’t get a legit older version (also student discount).

I found it to be a treadmill - the prices went up until Adobe decided that you could no longer purchase anything outright and now had to rent it. Newer versions looked prettier, but the performance and stability dropped.

I’d reckon that the vast majority of people using CC would be happy with an older version and just as productive. CC6 and later are resource hogs that are constantly calling home. Today, I’d be hard pressed to choose CC over a pirated copy or other alternative, and I’ve known a few designers that stuck with cracked copies of CS.


And I’m using Adobe software from Photoshop 6, and upgraded with each new version to gain features and performance that wasn’t available with previous releases. I wasn’t happy with cloud option, but it’s still cheaper than buying boxed versions of Adobe soft. And no, not even one professional will use CS for anything other, than amusement on old hardware.

> Today, I’d be hard pressed to choose CC over a pirated copy or other alternative, and I’ve known a few designers that stuck with cracked copies of CS.

He’s not a designer, his a pirate. If you do a professional work, you pay for tools you use. Simple as that. If you want to say, that they are pricy then use some free alternative (they existed, and are great), or cheaper pro software like from Serif.


I would be willing to bet that less than 1% of adobe users were still using cs2 or 3. Anyone doing it for a living isn't going to blink at the subscription price (if they even had to pay for it personally).




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