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>I wouldn’t buy a Mac.

I run Linux but I am the only one that I know in my family and friends and if the hardware would be DRM and locked down you could not get an older windows machine and put Linux on it.

Don you think that the hardware and software you bought should serve you the owner? Like if it is my own OS it should execute what I tell it to do(maybe I would need to enable something to exit the "kid mode")




My hardware does serve me. I won’t install Zoom or Dropbox on my Mac for instance because they are essentially malware. Zoom was installing a web server in the background on Macs where even if you uninstalled it, it would reinstall itself. DropBox does all sorts of invasive stuff when installed on my Mac.

On the other hand, my iPad has a strict sandbox, I can restrict apps from using cellular on an app by app basis (I wish I could do the same for WiFi), I can restrict apps from running in the background using my battery life unnecessarily (see Slack), developers have proven they can’t be trusted to have unfettered access to your computer.

Even if you don’t give an app admin access on a computer, they still have all of the rights the signed in user does.

People exited the “kids mode” on Mac and turned System Integrity Protection off and the Chrome installer hosed their system. (https://support.google.com/chrome/thread/15235262?hl=en)

And of course the one popular app that tried to bypass Google Play - Fortnite - introduced a severe security vulnerability.

https://www.cnet.com/news/just-as-critics-feared-fortnite-fo...


Sure, but Google or Apple approved apps also have issues, if I remember right Microsoft updates lost user data, I think some Apple updates destroyed some users backups, Steam had a bug where it deleted all the user files.

So I think the focus should not be in locking users but in locking the apps in strong sandboxes.

Thank you for all your replyes but I notice you are ignoring a category of developers, you are only consider the ones that do it for making lot of money and ignoring people that do it for passion, as I said I see plenty of free stuff that is made for passion and shared with the community (like a small game, or a mod, or a "save cleaner/editor" tool), this communities are small and probably not that vocal but they exist - a strong sandbox and a giant warning when you install such an approved tool should be enough for this people.

If I may add, Apple allowed Fortnite and games with lootboxes or skins purchase, Apple gets 30% cut so they will not block this as long as they make big money. I know they are making some arcade but that is to handle teh case of games that have ads. it is a good way of Apple making more money and it will not stop the lootboxes, let me know if I missed something and Apple is blocking lootboxes or skin.gem,coin purchases.


Apple released a version of the iTunes installer that erased users files if the hard drive had a space in the name. Of course I don’t believe either Apple or Google were being intentionally malicious.

As far as the hobbyists, I had another proposal in another thread. Free “self signed certs” that are tied to your device. You can compile from source an app and keep it on your phone. You are free to share source code. This would also be keeping within GPL2, GPL3.

Apple making money on in app purchases is just as unethical. I think that’s the purpose of Apple Arcade.




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