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>Once upon a time in my career it was standard for devs to wander off into the woods to painstakingly craft a wonder over 3-4 months

Care to elaborate on that more? Curious to hear what kind of work streams you were a part of, and how they differ from the more 'collaborative' norm of today.




For a while I was employed at a shop that was a sort of unified platform and on that platform we would support a number of tools - these tools were usually developed by contractors that would get a complex set of business rules and build a solution to fit - then we FTEs would take care of the plumbing and platform tech debt... Unlike how a lot of places like that might look with outsourcing our contractor pool was pretty steady so while they didn't technically continuously work for the company they were essentially co-workers.

It was an interesting place to be but suffered greatly from a lack of permanence in the roster - for a few years tings were great - then some of our regulars moved on and were replaced with more flaky people. I assume it was just the specific mix of folks that made that setup sustainable while it was.




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