> Will we see something similar with these SSDs? Are devs actually prepared to take advantage of the special decompression hardware? Or will it be the stuff of dreams and tech demos for the first few years?
Hard to say, but another big point in Cernys talk was developer productivity and why they don't try to use "revolutionary" hardware like the Cell architecture anymore: Onboarding time for new teams is just too long. We don't know yet if it is true, but he talked about an onboarding time of 1 month for a team of developers new to PS5 (but with game dev experience). The last time a team could be productive this fast was PS1. If that's true I think we have a decent chance of devs using all the tech provided from the start. More so for PS5 only titles than for multi-platform titles.
Hard to say, but another big point in Cernys talk was developer productivity and why they don't try to use "revolutionary" hardware like the Cell architecture anymore: Onboarding time for new teams is just too long. We don't know yet if it is true, but he talked about an onboarding time of 1 month for a team of developers new to PS5 (but with game dev experience). The last time a team could be productive this fast was PS1. If that's true I think we have a decent chance of devs using all the tech provided from the start. More so for PS5 only titles than for multi-platform titles.