What? Nintendo and apple do not provide high performance graphics for gaming. Apple actively tries to kill gaming on their platform by not supporting vulkan and killing open gl and nintendo has never had high performance graphics.
They do more high performance graphics than the large majority of GNU/Linux "gamming" environments.
Apple is not killing anything, anyone that has a name on the game industry already supports Metal, because professional game studios care about performance and productive tooling not about API religion wars.
Game consoles, outsolding any Linux based platform, also don't support Vulkan, so they are also killing gamming?
Yes, Switch does Vulkan, but their main 3D API is NVN and most of their titles are being done in Unity/Unreal, with Unity already having over 50% of Switch titles.
You are very uneducated on the topic if you think macos is a more suitable setup for gaming than Linux. The Mac gaming community consists mostly of casual gamers since the only hardware available is weak laptops or $10,000 workstations. Proton being built in to steam means that most games just work on Linux with a high level of performance. AMDs open source drivers are very good and included with the Linux kernel.
Currently there are no game consoles you could consider high performance but the switch is by far the lowest performance. Which is fine for what it is but it not even close to something you would substitute PC gaming with.
Well, I am used to FOSS bias against what professional game developers care about, to the point that even random accounts get created just to reply to me.
First learn about what the corridors of IGDA, PAX, GDC, GDCE, Reboot Develop look like, then do your religious wars on graphics APIs.
>Apple >Nintendo
What? Nintendo and apple do not provide high performance graphics for gaming. Apple actively tries to kill gaming on their platform by not supporting vulkan and killing open gl and nintendo has never had high performance graphics.