A fun (or maybe horrifying) bit of trivia is that sizeof in C can end up evaluating its operand in certain cases; namely, when you use it on a VLA: https://godbolt.org/z/-UX2KQ
If you don’t know what SFINAE is (the article uses the acronym a lot but doesn’t define it):
> Substitution failure is not an error (SFINAE) refers to a situation in C++ where an invalid substitution of template parameters is not in itself an error.
This is a intermediate-level technique that's quite commonly used. Take a look at <type_traits> to find out what you can do with it! Specifically you can use std::enable_if in a return type or template parameter to conditionally enable an overload.
> Up to C++17, there are four operators the operands of which are unevaluated: typeof, sizeof, decltype, and noexcept.
"typeof" should be "typeid". This confused me a bit as I thought the article was going to talk about a nonstandard predecessor to decltype.
The article was interesting, but its contents didn't really match it's title. It's not about unevaluated operands in general but just their use in SFINAE specifically. For example, sizeof is dismissed as not much use for SFINAE, which is true but it certainly has a lot of other uses! And if you read this article having not seen decltype before, I think you'd get the wrong impression about its range of uses.
confusingly typeid can evaluate its expression parameter, if the expression type is polymorphic as the correct type info would be a runtime property (in fact I thought that typeid would always evaluate its parameters, but apparently that's not the case).
This seems like a potential solution to the problem of how to #define MY_ASSERT(x) in release mode such that it fails to compile if "x" is not a valid expression.
Previous I have used this idiom:
#define MY_ASSERT(expr) do {} while (false && (expr))
I'm a c++ programmer but honestly hate the language more and more with every year, because it's so complex. Can somebody explain the first code sample to me?
I agree. I really liked C++11, it seemed to be a big improvement to the language, but ever since then, its just been getting more and more complex to the point where I no longer feel like I can understand the language at all anymore.
It's not lazy evaluation at all. Lazy evaluation is a runtime thing, where you delay evaluating an expression until you actually need to.
This concept is operators that will never evaluate the expressions they operate on.
sizeof is the oldschool obvious one, sizeof(foo()) never runs the function foo. It's just a way of querying the static properties of an expression, asking specific things about its type in a way.
They're not new things in C++. sizeof has been around since the beginning.