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Advanced Technology Group.

We were the firefighters when a game studio's experts couldn't figure out what was going wrong. They may provide a code snippet, or in rare cases the full game, and we could debug with the console's OS/driver source code. We even had access to the processor layouts for figuring out hardware bugs. We'd get copies of the Red Disc and Green Disc masters used for duplication, before the game was published (helped figured out a few 0-day patch bugs that way).

The other half of the job was proactively figuring out what problems studios would run into with new APIs and new SDKs. How would they want to use them together, and the challenges that posed.

Finally, we were the developer representatives, advocating on their behalf as the platform progressed.

Was an amazing job. I only left because I just couldn't pass up my dream job (reworking the telemetry/stats pipeline for Halo 5, and getting to play with TB of data).



Sounds amazing. Are people typically familiar with the acronym?




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