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Do these guys complain this much about releasing games on consoles too?



Ironically, releasing on consoles got easier over the years. Patch certification cost (and possibly the entire requirement for indies) got dropped and programs like ID@Xbox allow you to release your game for free.


Probably, consoles aren't mentioned at all in the blog post or on the game's website.


Consoles have a user base large enough to be worth the effort.


That’s a fundamentally different platform I think.


In some ways, it isn't that different; consoles are just computers with some platform-weirdness. But I do actually agree insofar as that I can reasonably target NT, Darwin, and Linux from one machine (so long as it's a mac or I'm willing to break the Apple EULA), but to target consoles, so far as I know, requires purchasing additional hardware.




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