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OSX, following the betas. WebGL is a very different, very new environment, though. Its speed depends on a lot aside from the JS engine.

edit:

Most of my testing involves jQuery DOM manipulation, and benchmarking some DOM-free, stratght JS utility code / mini-libraries I've written, and one moderately-large one in the works. Because that's what I'm writing. Real benchmarks trump more scientifical benchmarks, for my purposes. YMMV, absolutely, these are just my outcomes.

For a specific case, changing a callback-based array iteration to a for loop, totalled after 10,000 empty operations (making it do something and accounting for that code showed almost no difference):

  Chrome 9: <1ms difference
            5ms average after change
  On FF4b7: 15ms difference
            15ms average after change (note that this means it was ~30ms before, a full 6x slower than Chrome)
  On FF3:   40ms difference
            51ms average after change



I'd be interested in two things (well, quite a few, but these two especially): any change in FF4b8, and a link to your code or (better) a bug report on the performance issue; we'll get to it after FF4 if it's not already better.




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