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Effective APM limits is not enough.

No human can maximize target firing before each shot like AlphaStar did. Not a lot of people even talked about it




For the demo they were limiting average APM not EAPM. That's how it was able to get such superhuman battle micro: by playing slower than usual before and after so that the average was below the limit.


Sounds like they're addressing this concern:

> These caps, including the agents’ peak APM, are more restrictive than DeepMind’s demonstration matches back in January, and have been applied in consultation with pro players.


Alphastar's APM wasn't even abused that much either back in January: https://deepmind.com/blog/alphastar-mastering-real-time-stra...


It was. It's APM burst of picture perfect micro in tense fights were insane.

Human player holding down a key that produces thousands APM certainly skewed this misleading chart.


This chart is all bots, not humans players...


Mana and TLO (red and yellow) are human players.




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