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Show HN: I made a DOOM demake (2DOOM) for fun (2doom.itch.io)
55 points by valryon on May 28, 2019 | hide | past | favorite | 15 comments



This is fucking awesome. I love the cacodemon.

Completely unrelated, but I cannot play a game with any kind of skill unless I'm using a controller laid out like an old SNES gamepad.


Really cool! My controller was plugged in and surprised that it worked with the game, I've never used it in a browser before!

Likely a bug in the framework but in Firefox 67 the right audio channel is cutting out sometimes, works fine in Chrome though.


Very nice. Note that when it says "press start" you need to press Enter if playing with keyboard.


Gotta say those sprites look pretty nice


The sound design in this is superb. Great job.

Who did the sound design? Just curious. The person listed for that in the description seems to be another pixel artist, and the Twitter also seems wrong.


This looks fabulous, congrats on publishing it.


Amazing job. How long did it take to make?


About 3 months, most of the time as a night pet project and 1 full month of work.


Seriously impressive - had a blast with it for a few minutes! Love all the -game feel- effects - very good!


Really good.

When you export to HTML how well does game maker do? Did you have to change much?


Thanks.

Well, I have a mitigated opinion about the HTML5 export of GMS2, but it's mostly because of how we worked.

We have one very large scene with a lot of objects that runs at 600 FPS on PC and the first time we tried the HTML export we had a great slideshow at 5 FPS on Firefox.

So I added many hacks (mostly deactivating/activating objects that are not on screen) and we ended up having decent performances on most machines, this is what you can play now. But those hacks cause some bugs (sometimes the entities will be activatied before the floor collider and they will fall through it).

Now, if we tested the game from start in HTML5 we could have anticipated the issue and design the level in another way. But the pricing (150$ for web export) doesn't encourage the devs to do so.

But it's still one of the best engine for 2D HTML5 games as long as you are aware of the limitation.


Offline, or inaccessible to me.. seems cool though.


Nice job! What did you use to make it?


you did the pixel art aswell ?


damn! heck yeah




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