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I guess something is working out for them. But for that $800k/month they have to support 5 million users.

I wonder how profitable that actually is for them?




That calc is just from paying users. It has ads bottom-left as well so it's likely they get extra ad income in proportion to the number of non-paying users.


Not to mention "a series of confidential, revenue-generating partnerships."


Anyone have any clue what those might be? Bundling agreements with PC manufacturers?


Do you really think that either of these would be higher than paying users? There really isn't that much money in ad revenue these days unless you can control the market and have truly massive (ala Google's 400+ million searches a day).


"There really isn't that much money in ad revenue these days unless you can control the market and have truly massive (ala Google's 400+ million searches a day)"

Backflip studios makes really popular games like Ragdoll Blaster and Paper Toss, and according to their CEO, they have anywhere from 15 million active monthly users. They say in-game ads make them about a half-million a month. Granted, thats is a gigantic install base, but it could scale down nicely to 5 million evernote users, if that is an active monthly number for them. Perhaps they hit the six figures monthly from ads, which is nothing to scoff at, by any means.


Not higher, otherwise they wouldn't try convert you to a paying customer. But it's extra money, and a user could easily click a few ads in a year before buying.




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