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> If gamers are all that price sensitive, why are they buying new games at all? Wait a few years for the price to drop in half.

fwiw I'm referring to the people who wait for the first price drop (which is roughly 20%), but there are a larger amount of people doing as you say, often waiting a full year. But the picture isn't clear on why they wait- it could easily be that they're waiting for the game to be in a good state and it's hubristic to assume intent like that.

Regardless, I think your broader point isn't echoed in the sentiment from gamers at large. I say "I think" because I'm a technologist and it's not my business to know, although I sit on the same floor as our Consumer Market Knowledge team, and I pick up some things. -- but I can see clearly what I have described just by taking a cursory look at any discussion gamers have regarding the price of games and monetisation.

It's a hotly discussed topic, especially on reddit where there are good examples that you can find immediately[0][1]

[0]: https://www.reddit.com/r/truegaming/comments/blsmca/should_o...

[1]: https://www.reddit.com/r/gaming/comments/bbl4cd/how_have_gam...




If you ask people "would you prefer to pay more or pay less", they're going to say "we'd rather pay less".

We're not going to know how consumers actually respond until someone has the guts to try raising prices on a sufficiently large scale.

Mind, I think the better strategy might be to just stop game prices from dropping so quickly. Again, this seems to work extremely well for Nintendo.


I'm past the edit window, but I wanted to add:

> But the picture isn't clear on why they wait- it could easily be that they're waiting for the game to be in a good state and it's hubristic to assume intent like that.

This is its own problem—why are you giving consumers an extra incentive to wait until the game costs less and you will make less money?

Release dates ought to be pushed back by however long is necessary to fix essential problems. This would ultimately benefit both developers and players.

There are, of course, some bugs that will not be discovered until a game has been played by lots of people, so patches will always be desirable. But this is not how post-release game patches are being used today.


> Release dates ought to be pushed back by however long is necessary to fix essential problems. This would ultimately benefit both developers and players.

Depends what you define as "essential", most problems evolve due to a meta that exists in a game, or is otherwise subjective or only appearing at grand scale.

Others (bugs, mostly) can have a reproduction rate of 1:500,000; We will never find those issues until millions of people have crossed that exact path.

I agree to the principle.

Anyway, when it comes to discounting the game publishers actually don't get much choice, nintendo can do their own thing because they own the platform and the IP; but Sony, Microsoft and especially Valve are absolutely punishing in pushing game costs down shortly after a release. For them, selling more units before the IP is out of the public mind is much more important than having some kind of bigger profit over a longer term.

But this is getting incredibly off-topic.




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