i really like this idea, but i am not a fan of the elaborate battle rules in d&d. in fact, i'd like to do roleplay without any fighting at all. just treasure hunting, puzzle solving, etc...
basic setup: there are no monsters, just NPCs that block your path. role the dice to decide who needs to give way. if the player "wins" they get to keep the NPC as a score. if the NPC wins they need to move back as many steps as the NPC roll, and try again when they get there later, or go another way. there can also he other surprises such as treasures or cards that add to your rolls (+1, +2 etc)
the rest can be like any d&d game, but this avoids the whole battle scenarios which is not something i want my kids to grow up with when i don't even like it myself. (when i play online RPGs, i find fighting just a nuisance that prevents me from enjoying the rest of the game)
i did some research for what else is out there and found http://www.susanjmorris.com/dd-for-kids/ and also https://www.wired.com/2010/09/rpgkids-a-critical-hit-with-li...
but most helpful was this review which i found inspiring to come up with my own ideas https://boardgamegeek.com/thread/137660/great-introductory-d...
basic setup: there are no monsters, just NPCs that block your path. role the dice to decide who needs to give way. if the player "wins" they get to keep the NPC as a score. if the NPC wins they need to move back as many steps as the NPC roll, and try again when they get there later, or go another way. there can also he other surprises such as treasures or cards that add to your rolls (+1, +2 etc)
the rest can be like any d&d game, but this avoids the whole battle scenarios which is not something i want my kids to grow up with when i don't even like it myself. (when i play online RPGs, i find fighting just a nuisance that prevents me from enjoying the rest of the game)