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That was my thought as well. Or, perhaps with added filters on the projector or IR camera, using slightly different wavelengths of light from the different sources.
Or, perhaps assuming a future more capable projector(?), interactively refrain from drawing dots in already-covered areas.
I'm glad to know that I'm not the only one who thought of these same ideas. I suppose one reason I'm glad is because it reinforces my current belief that too many patents are being granted on ideas that all of us would have created given the same information.
Rather then filtering the wavelength of the IR light (LED's have a very narrow band), it might be better to use polarizing filters. If you place a vertical polarizing filter on one Kinects LED's and Camera and a horizontal filter on the others they would only be able to see there own dots.
I didnt grasp the point of two kinects in the room and have it display on the TV? Can anyone explain the point?
What I thought was hey with two kinects that cover my movement in say my bedroom I could motion or snap to turn lights on and off(or even dim lights) and other electrical appliances/entertainment from comfort of my recliner/couch/seat, etc. Maybe that's what he was going for here?
with two cameras, he's able to make a better 3d model of the room. if you look at the examples using just one device, it looks more like a popup book - plane cutouts in front of other, occluded planes. still, even with two in this orientation, he can't see the backs of what he's looking at. I wonder what the minimal number and best orientation would be to get a believable 3d map of everything.
Does anyone know why the image significantly smooths out at 2:08 in the video. It seems to be caused by the speakers shadow, but I'm not sure why that would happen.
Great work too, by the way. I'm astonished by how far the boundaries of this hardware have been pushed in a matter of weeks.
Kinects project an IR field of dots that they use to measure their surroundings -- these fields can interfere with one another if there are two Kinects in the room. He likely just blocked the field from one Kinect while we were viewing the capture from the other one thus enabling the Kinect to perceive it's "own" field correctly.
I think it's to calculate where the cameras are in the room. If you know where the four corners of the board are in each view you can figure out the position of each camera, and then the two views can be merged properly.
It's not only to calculate the position of the cameras (x,y,z) but also the additional DoF of the lens orientation (roll,pitch,yaw). Any set of eight points would work, but a checkerboard provides a nice surface with a known geometry. The checkerboard is also handy for correcting lens aberration.
I don't think the checkerboard is for interference, it's in his single kinect videos too. Probably for aligning his texture maps from the video camera on the the depth map from the ir camera.
Edit- Oops, I'm wrong. It's not in the single kinect vids. I still think it's for mapping video to depth though.
The video is here: http://www.youtube.com/watch?v=5-w7UXCAUJE