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I'd add SimCity in there as well. Groundbreaking when it was made.



If you played SimCity to create the perfect city, there's still nothing with a similar engaging dynamic.

BUT, if you played it like a city-painter, I recommend Cities: Skylines as an evolution. You can also mod it and the language of choice is C#. Just look at the mods, the community is (was?) amazing.


C:S is great if you want to plan a city, but its simulation elements are sorely lacking. I'd love to see the original design doc for SC2013 (fully agent-based, with histories) get made; that'd probably be the best you can get for a simulation engine.


added : ) thanks for sharing.




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