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I think that’s an overly serious interpretation that also doesn’t account for a different game mechanics.

For instance, take a very early RPG, Miracle Warriors. We played this for weeks before we understood that you weren’t supposed to kill certain creatures, and that it lowered your reputation score. Even after we understood that, it’s not like we were really trying to role-play ethically – we were just trying to gather experience and money. Or what if your character is evil? It’s just a character. Eventually, there were parts of the game that you couldn’t access unless you had a high positive reputation.




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