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I'd love this see this applied to cooperative partner acrobatic gymnastics.



Do I detect a fellow partner acrobat ? But that would be nice indeed. The problem however is we work on contact area between each other (the 2 acrobat partners) that isn't perfectly stable. (For example handstand in hands.) Or there might be a way to abstract it away.


Wait until this is applied to AAA games.


You mean we're going to get assaulted by bots spinning, rolling, and flipping all over the place? That sounds vaguely terrifying...




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