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The first level presented really should be one you can just press gas and watch as you fly around, not one that requires you figure out how to lean.



The level chosen seems to be random. Those in http://canvasrider.com/tracks/popular seem to be more reliable.

Although after playing a few levels, the game is partly to blame. It's far too easy to die - I don't think I've had more than a few seconds of play before dying and having to restart. Gets frustrating.


The game has great physics and fun game play, but it fails socially. It really needs a few learner slopes to start with that introduce the concepts.

Crowd-sourcing of track design is a great idea, but the game needs a better way to filter out the crud. Most of the designs are personal experiments, and even the better ones could really use a few checkpoints.




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