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Oh I certainly don't take it as such. It can be extra frustrating as both a developer and a user of the console to want to be able to improve everything, but know that there is only so much time to get features done, and rarely do usability features rise in priority above supporting other teams.

> I was not aware of Windows having had different console implementations in the past. Can you elaborate on that point? How did that come to pass?

It's not really something most developers outside the company would have even been aware of honestly. At different points in time, there have been various different teams across Microsoft who had been working on bringing up new pieces of hardware (Xbox, HoloLens, phones, etc) and they found that the existing console didn't work on those minimal Windows OS's. At the time, there was no Console team at all, so whoever was working on that device just implemented their own console that would work on that prototypical device. That prototypical console got re-used and extended for other devices as they were developed, then abandoned as the platforms matured.

Then, in 2014, when the Console team was formed, we found out that not only were we responsible for the desktop console, but these other implementations as well.

> Can we expect improvements in that area as well?

Stay tuned :)



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