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This is because the people solving real world problems aren't writing books/tutorials/guides.

Real world system design is dirty. Mostly this is due to constraints (time, cost, etc). And no one starts with zero architecture and 10 million users.

Guides like this serve no purpose other than to fatten vocabularies and promote the "brand" of people who aren't actually doing the work (speakers, educators, etc).



I didn't say I was looking for a guide. I'm looking for a story.

Surfacing things like this elevates the entire practice, since it illuminates what that "dirty" work looks like.


> Guides like this serve no purpose other than to fatten vocabularies and promote the "brand" of people who aren't actually doing the work (speakers, educators, etc).

Yep. They're often ghostwritten, too.




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