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They say RTS as a genre died, but I think there is an untapped market.

I liked Starcraft 2, but I think Blizzard needs some competition.




I think blizzard missed a trick by not consulting with their WoW scripting team to develop an acceptable level of automation of the micromanagement aspects.

It would provide another dimension to the game play.


There were games that went all or mostly in on not being a clickfest for resource management - Myth, Ground Control off the top of my head, Total Annihiliation had a different model for resources. My personal preference was for these over Starcraft/Warcraft in multiplayer, but it was nice to have so many options.


I always felt like I was cheating when I cheesed the AI to defeat it. But then I realized that this in many games they hit you with a large number of dumb mobs because one isn’t a challenge.

You could do the same thing to a human opponent in some of those games, or they to you, so in practice you had to micromanage some things like fights in order to kite or retreat effectively.

When I got out of college I had a brief fantasy of trying to consult doing game AI but the whole field cratered and I had no idea if I actually had an aptitude for it, and I got busy doing other kinds of “serious” work.




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