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A lot of code is, but are you really going to ignore C++, Go, Rust, etc? Most games are written in C++, as are most large desktop apps.


All of them quite portable, with enough abstraction libraries available to make it a moot point, unless I really want to dive into details.

The only programming language I actually do have care about the underlying OS is C, due to its dependency on POSIX as an extension of ANSI libc.


C++ is fairly straightforward to port across architectures, especially since most architectures today are going to be 64-bit or more.


And you can be sure that every new ISA will have a port of GCC and LLVM, a Go compiler and everything else that's worthwile.




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