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I still wonder, how responsive mixed reality UIs and/or content presentation may be implemented in a general way.

E.g., your app requires a user selection of one out of 5 tools, which are to be displayed, ready to pick, in a line-up on a flat surface at approximately table height. But there is no such surface, or the surface is already cluttered with other (voluminous) objects. – How do you proceed? Maybe, you're going for a fallback solution hovering in plain air. But then, there's the same issue with the "play field" or free of obstacles floor space or table real estate, obscure floor plans, etc.

I'm finding this problem with nearly all of the content advertised, in demo videos, etc. How is this to be solved in real life?




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