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Even if you just target Samsung it's still not the same, unfortunately.

There's a pretty wide range of iOS devices now, but they're all similar, they're all good (or were good when they were released), and you can check your app on them in the Simulator. Just last week I was able to find and fix some bugs in an app that only showed up in certain combinations of screen sizes and iOS 10 or 11, without needing any real devices.

Samsung has many, many more devices; some of them are very good but lots of them are very bad; they do offer some testing infrastructure but it's not as comprehensive or convenient as Xcode; and they frequently make breaking changes to Android without any documentation. A recent example is their "game tuner" which automatically runs games at lower refresh rates and/or screen resolution. Depending which API you use to check the screen dimensions (and Android being Android, there are plenty to choose from) a game can end up displaying at the wrong size.




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