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> Having to do these things in order to survive is extremely exciting, it just that the excitement doesn't feel good.

That's just called stress and I'm not sure I would equate stress to excitement. What makes the video game more engaging, relatively speaking, is that the stress factor is virtually eliminated. If we want to make real life more engaging, so to speak, perhaps we all need to focus more on how to reduce/eliminate stress.




I think stress is like excitement with risk. Something exciting and not stressful probably doesn't have much risk involved. However, if the individual perceives risk, then stress is introduced. Think skydiving. Skydiving can be pretty exciting, but if you perceive a high risk of death or injury then skydiving would be pretty stressful.

If we want to make real life more engaging, perhaps we need to focus on how to reduce risk. Or at least, reduce the risk of a superbad negative outcome.


I'm not disagreeing entirely, but I'd like to add and ask, have you ever heard the saying "stress is the body's natural response to task managment"?

I have been in many situations that others would find stressful (and always including the people around me during them) but because I was organized and experienced these experiences were in fact very exciting and even fun. The risk and very real consequences of failure are what made those situations what they were. Not saying it's for everyone, but for those that thrive during real challenges and having the good fortune to be tasked so heavily and with such responsibilities, these situations can be absolutely exhilarating. As an added bonus, the rewards are also real!




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