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Yes, but are most games mostly static scenes because the tech is limited? Getting a decent looking scene which can be rendered quickly has historically relied on precomputed light maps, light volumes and space partitioning, which massively restrict the sort of game you can make if you want scenes to look nice. If more could be done in realtime, we would see games which were not mostly static scenes.

I compare the situation to the 90s games. Machines did hardware scrolling and were optimised for blitting sprite sets. And so, lo and behold, most games are scrolling shooters and beat em ups. I always felt gpus have put similar constraints on our imaginations, hence most games are mostly static scenes.



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