Not to defend JavaScript too much, but I think the three examples seem reasonable when viewed in the right way, and I think it's hard for JavaScript to do much better with its existing design philosophy (dynamic typing and coercion rather than runtime errors to deal with type mismatches).
>= and > are numerical operations, so both sides are interpreted as a number, and null is 0 when treated as a number. That means `null > 0` becomes `0 > 0`, which is false, and `null >= 0` becomes `0 >= 0`, which is true. In contrast, == is a much more general operation that works on numbers as well as objects, strings, and all sorts of other things, so it certainly doesn't make sense to always convert both sides to a number first. I'm certainly happy that `null == 0` is false in JavaScript, and I wouldn't want that changed to be consistent with numerical comparison (which comes up much more rarely than equality checks, at least in my code).
This type of issue isn't unique to JavaScript. In Java, if you have boxed Integers, `==` will do object identity comparison (so two different instances of the same number will compare as not equal), while `>=` etc will unbox them and do numerical comparison, which I think stems from the same issue of equality being more general than numerical comparison.
Also worth noting that it's not always true that `a >= b` means `!(a < b)` in JavaScript. `'a' >= null` and `'a' < null` are both false.
Let me agree with you but then turn that on its head.
You've argued that having `null >= 0` is the best that JS could do while having a coercion-based semantics. And I agree: this confusing behavior may be the best you can possibly do with a coercion-based semantics. And it's not just this example, either. JavaScript is filled with gotchas, and a lot of them have to do with automatic coercion. For example, did you know there are number and string values x, y, and z, such that x<y, y<z, and z<x?
But if this is really the best you can do in the presence of automatic coercion, maybe that's an argument against coercion.
Oh interesting. The triple I found used the same general idea of values that sometimes coerce to a number, but it made use of octal values instead of Infinity.
>> there are number and string values x, y, and z, such that x<y, y<z, and z<x
Again though < and > are numerical operators as poster pointed out so comparing a number to a string using these operators is... 'nonsensical' if that's perhaps the right term.
Consider checking if object foo > 1. What would that mean?
That's the point. JavaScript lets you do nonsensical operations that are easily detectable as nonsensical, but instead of throwing an exception, it goes out of its way to prevent you from noticing that anything is off.
> having `null >= 0` is the best that JS could do while having a coercion-based semantics. And I agree
Well, I disagree. You have to add a third condition for this to be the best you can do, and that is that the boolean type has to be two-valued. But that is not a given. Just as numerical types can include infinities and NaNs, a boolean type could include a third value that is neither true nor false. The IF statement would have a third clause to handle this value, something like:
IF condition
THEN [code if condition is true]
ELSE [code if condition is false]
OTHERWISE [code if condition is neither true nor false]
Like ELSE, the OTHERWISE clause would be optional so this would be a backward-compatible change. By default, existing code that encountered non-true-non-false conditions would do nothing.
Are you seriously suggesting that, widgety though JS's implicit type conversions might be, if its booleans had three values then things would be better?
This is nonsense. If typeof(x) is 'boolean', then x is either true or false.
Now, if you don't know the type of x and try to use it as boolean without being careful, it might look like it has four values. That comes partly from being dynamically typed and partly from performing coercion instead of throwing errors. So one might argue that Javascript encourages people to write code that's not careful, or that it's very clumsy to write careful code in Javascript, but saying booleans have four values is just nonsense.
It's perfectly okay for a Boolean algebra to have four values. The two extra values can't behave the way JavaScript's “null” and “undefined” do, though.
Indeed it does, and it's horribly error-prone because people don't actually understand it :/. It can also lead to quite convoluted query logic because you're giving up the "law of the excluded middle"[1] (amongst other things).
For my money, the only sane thing to do with e.g. "null >= 0" is to throw an exception. (Even better would be just rejecting it at compile time, but JS obviously doesn't have that luxury.)
Re: "their own fault". In one sense, yes, that's true, but this type of reasoning irks me, because you're kind of assuming that the language design is inconsequential -- when it clearly isn't. I could also (somewhat absurdly) also argue that Malbolge[1] is a perfectly reasonable language. After all, if you fully understand Malbolge, it shouldn't be that difficult to write correct programs in it, right?
This is obviously a bit of an Argumentum ad Absurdum, but I think it makes the point pretty well? There are concrete, important differences between languages regarding error-proneness, etc. The reality is that humans are lazy, fallible, etc. and we will make random mistakes, so if we can prevent mistakes (or at least catch them early), then that may be a worthwhile trade-off. Especially for such a trivial case. When was the last time you actually needed "null >= 0" to be true, for example? :)
One thing that helps with three-value logic is to insist that all conditionals ultimately have to boil down to just true or false, even if they are using the third value in it. This is the case in C#, which implements three-value using nullable bools. So e.g. if you have this:
bool? t = true;
bool? f = false;
bool? u = null; // "unknown"
Then you can do things like (t & u) or (f | u) or (!u), and it works as you'd expect. But you can't write:
if (t & u) ...
for example, because "if" requires a definite true or false. So e.g. if you want it to execute only if your expression is definitely true, you do:
if ((t & u) == true) ...
etc. Consequently, you don't get silent bugs because a null slips through somewhere - if your expression ends up introducing nulls at some point, you always have to decide what exactly it means for it to be null at the end of the pipeline.
Coincidentally, it also doesn't allow (t && u) or (f || u), for the same reason why it doesn't allow "if" - because the operators are short-circuited, and whether the second operand is evaluated or not has observable side effects, so null/unknown cannot be handled safely.
In SQL, on the other hand, the use of NULL is a conditional implicitly does what I did explicitly above - i.e. NULL is basically treated as FALSE - which IMO is wrong in principle, but more importantly, results in silent, hard to detect bugs.
I'm aware that SQL has "bit" values that can be 1/0/null, but that's not exactly three valued logic. Does it really have conditional checks that can have three possible outcomes, or something similar?
Yes. Why would you doubt it? (i.e. why would you doubt that I'm seriously suggesting it, not why would you doubt that what I am suggesting has merit)
(Oh, and BTW, before you completely dismiss the idea that my suggestion might have merit, you might want to look me up. I didn't just fall off the turnip truck.)
Don't get me wrong - I don't know who you are but your username is in my mental bucket of "people worth paying attention to" just from past comments. I ask because the idea of a three-valued boolean seems rather more "magical" than whatever sins JS already commits by defining comparisons such that (a<=b || b<=a) can be false, and so on. I mean, isn't it a contradiction in terms to begin with, to call such a beast a boolean?
It doesn't matter what you call it. What matters is that you somehow distinguish between situations that are clearly true or false and situations that are not clearly one or the other. The exact mechanism by which you do this doesn't really matter (and what you call it really doesn't matter). What matters is that you don't discard the potentially valuable information that you just tried to do an operation that doesn't make sense. Making null>=0 return TRUE is like making 0/0 return 1.
Can you provide an example of when this would be useful? For example:
if (foo.bar.length >= baz.buz) {
...
} otherwise {
// what am I supposed to do here?
}
How do I disambiguate if the "broken" type coercion was actually what I wanted? How do I tell what circumstances conspired to make this statement not-clearly-true?
Yes, except that the program would continue rather than halt if you left out the OTHERWISE clause. This seemed to me to be more in keeping with the philosophy of the rest of the language.
I'm trying to compare two completely arbitrary variables: the point is there's a dozen different ways where that comparison could involve type coercion. The "third boolean" value is useless unless you completely redesign the language.
> I'm trying to compare two completely arbitrary variables
But WHY are you trying to compare them? The fact that one of these variables is a field called LENGTH is highly suggestive of some particular semantics that you intend these variables to have.
> there's a dozen different ways where that comparison could involve type coercion
That's right, which is the reason I can't answer your question as you posed it.
I predict that if you try to fill in the details what you will find is that you will be unable to do so in any way that does not reveal the presence of something badly wrong in your design.
> The "third boolean" value is useless unless you completely redesign the language.
You have to add an OTHERWISE clause to the IF statement and change the semantics of some operators. That's not a "complete redesign."
It sounds like OTHERWISE is vaguely analogous to a catch on Java's ClassCastException (assuming it would be thrown for any nonsensical comparison). Traditonal if/else maps IF to true and ELSE to false|undefined; OTHERWISE simply extracts the undefined case to a separate clause.
Interesting way of expressing the result of an ill-defined operation. Or am I off base?
No, you're exactly right. If you think about it, both of these things are (almost) exactly equivalent. In both cases you are separating out a third control branch. The only difference is the syntax you use to specify what happens on that third branch, and whether or not that branch is taken immediately when the non-true-non-false value is generated. It is exactly the difference between (say)dividing by zero throwing an exception or returning an infinity or a NaN.
Exceptions are very much well-defined results. They just aren't the result you were originally expecting. But the meaning of a program is defined in terms of the language's own semantics, not what the programmer expects.
The down votes are likely for trying to invoke an ad hominem argument. No matter someone's credentials, it's still a logical fallacy and something to be avoided. If he is an authority on the subject, it should show through in his comments. I'm sure he's a very smart and knowledgable person. But there are a lot of smart and knowledgable people here and by invoking his credentials, he's presuming that the people he's talking to are less knowledgable, intelligent or entitled to their opinions. It's insulting and he's earned his downs.
Full disclosure: I downed his 'look me up' post and upped his more substantive posts.
> If he is an authority on the subject, it should show through in his comments.
The comment speculating on the "OTHERWISE" clause is the kind of brilliant off-beat thinking that challenges the level of understanding of the reader.
The people scoffing at and downvoting it are, however smart and knowledgeable they may be, ignorant or foolish. If they thought it through they might learn something.
It's a perfectly valid response to say, "Hey wait a minute, I know what I'm talking about here." It's not appeal to authority, and it is certainly not an ad hominem since the people he's talking to have shown that they don't understand.
Those words must have new meaning since he was citing as an example a language that's existed since the 70s. Ternary booleans are far from a unique or novel concept. The main difference is that for most languages, including Javascript, that third value exists at the variable binding or expression level, not the value level. Other languages that don't allow nulls encode that third value in a Maybe type. SQL, being a thin abstraction over data storage that needs to be able to encode nulls, doesn't make that distinction. That his idea was poorly worded to state that the actual Javascript value would have a third possibility rather than the comparison expression being nullable doesn't add to his credibility. The distinction between an expression evaluation, variable binding and a value isn't exactly a newbie concept, but for someone with the credentials he's claiming, I'd expect him to know it and be more precise.
> since the people he's talking to have shown that they don't understand.
Perhaps you should go back and read the exchange. The comment he was replying to was specifically about the mixture of Javascript and ternary booleans, not just ternary booleans. Also, if you re-read the comment that you're calling ignorant in the context of the authors original confusing of expression evaluations and values there's at least the possibility that he's making a very valid point, albeit in a way that can be read as confrontational. Javascript could already add an otherwise block without adding a third boolean value...all that would be necessary is to allow comparison operators evaluate to null or undefined and then execute the otherwise block in that case. Adding a third value would mean that a boolean variable binding could now have 5 values, true, false, not_true_or_false, null or undefined. That's nonsensical and deserves to be called out. It's bad enough that the language has null and undefined, since it causes a ton of confusion that could have been avoided. Adding some special "not null but sort of null" boolean value would just add more confusion to the language.
Alright, you got me. I went back and re-read the thread and I misunderstood what lisper was saying. You're right. I thought the OTHERWISE clause would run for null or undefined, but lisper does mention a third Boolean value. Your points above convinced me that that wouldn't work well (at least in Javascript.)
I still disagree about the argument from authority, but I think that's subjective.
> Adding a third value would mean that a boolean variable binding could now have 5 values, true, false, not_true_or_false, null or undefined. That's nonsensical and deserves to be called out.
FWIW, I actually agree with this. There's no need to add a new value. It would be fine with me (within the context of Javascript's already horribly broken design) to use an existing value (null or undefined) as the third "boolean" value.
The part that really matters is that whatever null>=0 returns it should be different from either 1>=0 or -1>=0.
I think we mostly agree, which is why I upped your original comment calling for an otherwise block, despite the unnecessary (or imprecise) call for a third boolean value. As a slightly more verbose option that didn't involve adding a new 'otherwise' keyword, it could also be implemented with a catch block with the comparison operator throwing an exception rather than silently coercing. I find both an improvement on than the current behavior.
I was merely explaining why I downed your other comment. I don't care if you're a fresh bootcamp grad or the former lead on AdWords...your argument is equally compelling. I'm calling it out because I think it discourages people from engaging in conversations where they can learn. If you are who you say you are and have the experience I think you do and someone significantly more junior disagrees with you, it's an opportunity for you to explain your thinking in a way that helps them improve theirs going forward. Instead, you took an expedient and, IMHO, intellectually lazy route. It's a small thing, but it's all part of making our field more welcoming to newcomers. What JavaScript beginner is going to argue with the ex-AdWords lead? Beyond being an appeal to authority, your comment possibly shut down someone's positive learning experience.
And if it seems like I'm quibbling with you or being overly hard on what you've said, that part is definitely about who you are. I feel like those of us who've been in the industry a while (I'm a few years behind you, but I'm still nearing my 20th year doing this stuff) have an obligation to be better about technical discussions and work towards positive conflict, even if the other side seems intent on going negative. It's hard and I fail at doing it constantly, so I say this with the full realization that I'm often the proverbial 'pot' to your 'kettle'.
It seems like this thread has gone several different directions. Surely suggesting that that (null>0) should return null or undefined is a separate topic from suggesting that if() statements have three different control branches?
FWIW, I totally buy the former. If (null>0) returned null, then most things would still work as expected, and you could easily check the result of the comparison to catch unintended behavior. One can easily imagine a world where JS was defined this way from the start, and it'd be pretty much the same language.
The latter (three-way IF control structures) strikes me as waaaay more tenuous - much bigger change, more complexity on the programmer, and no benefits I can see that you wouldn't get from the former bit.
Yeah, I get that that's the intent, but (per my original comment) I'd think it would surely create more mess than it cleans up.
For example, I suspect that three-way IFs like you describe would only really get used in two ways - often the second and third branches would be identical, and the rest of the time the third branch will be some kind of "console.warn('bad inputs!')" kind of error handling.
For the latter of those two cases, testing for the error case before proceeding to the regular logic (as in your code sample above) seems intuitively like the right thing to do - analogously to how you might check (isNaN(operand)) before doing some math. And in the former case, if the second and third branches are identical you'd almost certainly want some syntactic sugar to avoid writing the same logic twice, like "IF (bool) {...} ELSE-AND-OTHERWISE {...}" -- which would just be isomorphic to what we have now. You know what I mean?
Except 'lisper wasn't making an argument. He was responding to a case of somebody being socially jerkish in a way that was pretty gentle, even for HN's coddling standards. That's important, because downvotes don't fix jerks--only pointing out the behavior does.
Coming in hot with "oh but fallacies, hmm hmm, heaven forfend" when what's being suggested is "maybe don't be a jerk?" is not a great look, don't you think?
He was making an argument and its disingenuous for you to suggest otherwise.
Go back and look at what he wrote. He basically said, "before you dismiss my idea as not having merit, go look me up." Ideas have merit independent of who has them. That's the point. He was citing his credentials to back up his earlier argument.
I'm not saying that the comment that he was replying to was right or even civil and had he left off his second "Oh, BTW..." line, it would have been a reasonable response. But including it not only speaks to the comment he was replying to but also to everyone who disagrees with his idea.
BTW...parodying what I said followed by condescension is also not a great look.
> Oh, and BTW, before you completely dismiss the idea that my suggestion might have merit, you might want to look me up.
He wasn't saying "I'm right because I'm me." He was saying, "I'm me so don't assume I'm wrong." It's still an appeal to authority. Had his credentials been part of the first line, where he was confirming that he was serious about his previous post, then your interpretation would be correct.
> Had his credentials been part of the first line, where he was confirming that he was serious about his previous post, then your interpretation would be correct.
Hey...context matters. When you're talking about your own tendencies (whether you're likely to be serious or joking), who you are matters. When you're supporting your argument it doesn't.
If you call that exacting standards, so be it. I call it reading comprehension.
Indeed it does. So let's recall the context in which I made my original comment:
> Are you seriously suggesting that, widgety though JS's implicit type conversions might be, if its booleans had three values then things would be better?
That seemed to me to be a pretty non-constructive question, essentially a passive-aggressive way of saying, "You can't possibly be serious. You must be a complete newbie dweeb to come up with such a dumb idea."
That's not a backward-compatible change. Branches that now take either the then or the else branch will take no branch instead. Obviously, that would change the meaning of many programs in ways the author didn't intend by not executing the code in those branches.
The most common mistake I see when people talk about JS quirks is to assume that this kind of feature is always about fault tolerance rather than convenience.
For example, many languages treat conditions as "if nonzero". From a certain perspective, you could argue that
if (i--) {
is "clearly faulty code".
From another perspective, you would say it's a shorthand whose meaning is obvious to anyone familiar with the rules of the language.
In my view, JavaScript's sin is that its rules are complicated, and it's difficult to statically analyze, so tools intended to guard against its pitfalls can only do so much.
Whether or not the complicated rules are about faulty code is pretty irrelevant. ASI is an error correction mechanism, but its pitfalls are easy to detect, so in modern environments it doesn't matter. The behavior of comparison operators seems to me like more of a convenience feature, but it's still a problem; the rules are easy to forget, and only a very draconian linter rule can protect you.
Honestly, I like implicit coercion of empty stuff into false. Yes, I do agree it makes the code more legible.
That said, objectively it doesn't gain that much. It may be that the cost of having any kind of implicit coercion is bigger than such gain. Implicit numeric coercion is another topic to think about, it is also hard to be sure if it is a net gain.
But not all code that looks faulty is faulty. I know plenty of competent people who have used the numeric properties of undefined and null directly with numeric operators knowing exactly what they're doing. Likewise there is a natural association between nonzero and true, zero and false, which is very useful (multiplying by a boolean, accumulating a list of booleans in a collection of records to get a count).
If you're using JavaScript, I encourage you to embrace the dynamic, coercive funky nature of the language. There is a twisted logic to each twisted feature.
But the code using twisted features is hard to maintain afterward.
You will have to put comments around them just to be sure the next guy (it might even be the author himself) doesn't waste its time understanding what the hell the code is doing.
> But the code using twisted features is hard to maintain afterward.
let a = 0;
for (const record of records)
a += record.bool;
What's so bad about this? (aside from mutable accumulator, but that can be restricted to one scope). The pattern is basically directly lifted from C, where there's thankfully no such thing as a boolean type. If anything, the solution is to fold Boolean and null into Number to begin with.
> You will have to put comments around them just to be sure the next guy (it might even be the author himself) doesn't waste its time understanding what the hell the code is doing.
I sincerely hope that anyone who writes JavaScript on my team knows the coercion rules in JavaScript; otherwise they should probably be writing some transpiled language that lacks these features.
Wow, I would never have known about stdbool. I have never seen it used (explicitly), even though it's been around since I was two years old. Thanks for bringing this to light! :- )
Nonetheless, bool or _Bool (aside from having implicit saturating arithmetic and assignment) is a one-bit integer type. It seems it mostly just formalizes the (implied, fictional) narrowing conversion involved in testing conditions, which is probably why I've not seen it used explicitly. The macros true and false seem to expand to 1 and 0 respectively.
That's because Boolean is a one-bit integer type. Whether you choose to call your 0s and 1s "false" and "true", correspondingly, doesn't change that.
Furthermore, from this perspective, a Boolean AND is just integer multiplication; Boolean OR is saturating addition; Boolean XOR is inequality; and Boolean IMP is saturating subtraction.
For the first one, would engines like v8 be smart enough to optimize it so it isn't wasting time on a pointless if-branch? (I'd imagine not, as it would be pretty hard for the engine to know that all the record.bool's are booleans.)
> Also worth noting that it's not always true that `a >= b` means `!(a < b)` in JavaScript. `'a' >= null` and `'a' < null` are both false.
For anyone wondering why (like me), it's because +'a' returns NaN, and comparisons with NaN always return false (NaN <= 0, NaN >= 0 and NaN === NaN are all false).
Specifically, the Abstract Relational Comparison algorithm for 'a' < null returns undefined (instead of true or false), and all comparison operators return false when it does that. [1]
When neither argument is NaN, what the author wrote is true and a >= b === !(a < b).
>I think the three examples seem reasonable when viewed in the right way
These kinds of statements is why I think webdev is completely and thoroughly fucked. When obviously bad software or language design is widely accepted on the basis of convoluted technicalities you know that thing will not get better, only worse.
>This type of issue isn't unique to JavaScript. In Java, if you have boxed Integers
Boxed types in Java were a clusterfuck of their own. They shouldn't be used as justification of bad design in other languages. A cautionary tale, more like.
I think most people (including me) would agree that type coercion makes JavaScript a worse language, and that boxed types are one of the ugliest things in Java. By "the three examples seem reasonable when viewed in the right way", I mean that it's possible to build an intuition about how JavaScript behaves in these situations, and it doesn't require memorizing a giant spec. The behavior isn't random, it's the consequence of some early design decisions that likely should have been made differently, and understanding those design decisions will make you a better JavaScript programmer.
Many smart people have been working on improving JavaScript for a while now, and many of the problems have been fixed either by language improvements or widely-available tools. The runtime behavior of basic operators can't be changed, though, so we'll likely be stuck with the type coercion rules for a long time, although it's worth noting that both TypeScript and Flow disallow `null >= 0`.
>Also worth noting that it's not always true that `a >= b` means `!(a < b)` in JavaScript. `'a' >= null` and `'a' < null` are both false.
That also means that the concluding section of the article is simply wrong. To be honest, it's a pretty poor read – a waste of many words to explain a spec that's pretty straightforward itself, and ending up in a major misunderstanding.
>= and > are numerical operations, so both sides are interpreted as a number, and null is 0 when treated as a number. That means `null > 0` becomes `0 > 0`, which is false, and `null >= 0` becomes `0 >= 0`, which is true. In contrast, == is a much more general operation that works on numbers as well as objects, strings, and all sorts of other things, so it certainly doesn't make sense to always convert both sides to a number first. I'm certainly happy that `null == 0` is false in JavaScript, and I wouldn't want that changed to be consistent with numerical comparison (which comes up much more rarely than equality checks, at least in my code).
This type of issue isn't unique to JavaScript. In Java, if you have boxed Integers, `==` will do object identity comparison (so two different instances of the same number will compare as not equal), while `>=` etc will unbox them and do numerical comparison, which I think stems from the same issue of equality being more general than numerical comparison.
Also worth noting that it's not always true that `a >= b` means `!(a < b)` in JavaScript. `'a' >= null` and `'a' < null` are both false.