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If multi-platform is your biggest problem, I can see how that helps. I don't really care that much myself as long as my code compiles on the unixes. I sadly agree that static linking is a pain in the behind in C/C++ land. Still, the language I'm using interacts with the way I'm thinking; if that part isn't working out, all the features in the world isn't going to help.



Indeed. Windows support was critical, and I have a ton of users there as a result of it being so easy to distribute a Rust application to them. Microsoft even picked it up and is now shipping it in VS Code. :-)

> Still, the language I'm using interacts with the way I'm thinking; if that part isn't working out, all the features in the world isn't going to help.

Sure, and there was a lot of friction between me and Rust in the beginning. But my experience---and a lot others' experience as far as I'm aware---is that the friction settles down quite a bit. But yeah, experiences can vary there!




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