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I see objects as being completely unrelated to procedural abstraction, especially in its purest anthropomorphic form where objects have their own independent actuators and sensors (e.g. As in Kodu without any procedures at all, but also heavily used in etoys, scratch and of course Simula). In that case, they are just little entities (with identities of course) doing their own thing and communicating only through their environment.



Sounds like actors, not objects.


Actors are objects, of course. Do you want to ask Hewitt? :)


I think this thread is long enough! But I agree actors are objects, I just don't think all objects are actors.




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