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Also on Windows, Direct3D is better supported.

If you write an app based on Direct3D 9 or 11, it usually just works on any supported version of Windows.

I once wrote an app that uses OpenGL 4.0 (this one: https://github.com/Const-me/GL3Windows), and it only worked on half of my PCs. To make it work everywhere, I had to downgrade to OpenGL 3.0, and also implement S3 texture decompression on the CPU.




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