This reminds me when Steam created payable mods in it's ecosystem and received a huge backslash from the community. The thought is always that companies are greedy into milking more revenue from their customers.
However I feel this push back from the community (which you can also see here on this thread) ignores the fact of hundreds of hours a team of developers put into making the mod. Yes they do it for fun and not about money but I bet you they would rather make a living off of it.
I've once thought they could make a living with donations but the reality is that almost no one cares about donations. I believe one of the most popular addons of World of Warcraft (back in the Pandaria expansion), oQueue, only made 5 dollars in a month with donations. So the mod community in WoW had to rely on the ad revenue from the distribution platform (Curse).
I believe that introducing this type of system is beneficial to the longevity of a game. It supports the mod community to make a living creating what people are willing to play.
However I feel this push back from the community (which you can also see here on this thread) ignores the fact of hundreds of hours a team of developers put into making the mod. Yes they do it for fun and not about money but I bet you they would rather make a living off of it.
I've once thought they could make a living with donations but the reality is that almost no one cares about donations. I believe one of the most popular addons of World of Warcraft (back in the Pandaria expansion), oQueue, only made 5 dollars in a month with donations. So the mod community in WoW had to rely on the ad revenue from the distribution platform (Curse).
I believe that introducing this type of system is beneficial to the longevity of a game. It supports the mod community to make a living creating what people are willing to play.