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I could only get a cached text version of the link to load, but I'm surprised to see not a single mention of The Landlord's Game. It was the precursor to Monopoly developed by Elizabeth Magie, and intentionally designed to be an unfair and unbalanced game in order to demonstrate certain economic principals.

  The earliest known version of Monopoly, known as The
  Landlord's Game, was designed by an American, Elizabeth
  Magie, and first patented in 1904 but existed as early
  as 1902. Magie, a follower of Henry George, originally 
  intended The Landlord's Game to illustrate the economic 
  consequences of Ricardo's Law of Economic rent and the 
  Georgist concepts of economic privilege and land value 
  taxation.

  The game was created to be a "practical demonstration 
  of the present system of land grabbing with all its usual 
  outcomes and consequences". She based the game on the 
  economic principles of Georgism, a system proposed by Henry 
  George, with the object of demonstrating how rents enrich 
  property owners and impoverish tenants. She knew that some 
  people could find it hard to understand why this happened and 
  what might be done about it, and she thought that if Georgist 
  ideas were put into the concrete form of a game, they might 
  be easier to demonstrate. Magie also hoped that when played 
  by children the game would provoke their natural suspicion of 
  unfairness, and that they might carry this awareness into 
  adulthood.

  * https://en.wikipedia.org/wiki/History_of_the_board_game_Monopoly
  * https://en.wikipedia.org/wiki/The_Landlord%27s_Game
(edits: typos and formatting)



Mobile-friendly text and clickable links:

> The earliest known version of Monopoly, known as The Landlord's Game, was designed by an American, Elizabeth Magie, and first patented in 1904 but existed as early as 1902. Magie, a follower of Henry George, originally intended The Landlord's Game to illustrate the economic consequences of Ricardo's Law of Economic rent and the Georgist concepts of economic privilege and land value taxation.

> The game was created to be a "practical demonstration of the present system of land grabbing with all its usual outcomes and consequences". She based the game on the economic principles of Georgism, a system proposed by Henry George, with the object of demonstrating how rents enrich property owners and impoverish tenants. She knew that some people could find it hard to understand why this happened and what might be done about it, and she thought that if Georgist ideas were put into the concrete form of a game, they might be easier to demonstrate. Magie also hoped that when played by children the game would provoke their natural suspicion of unfairness, and that they might carry this awareness into adulthood.

https://en.wikipedia.org/wiki/History_of_the_board_game_Mono...

https://en.wikipedia.org/wiki/The_Landlord%27s_Game


Thank you! I apologize, I use HN formatting options so infrequently on here.


The problem is, very few actually play the game by the correct rules. That's what the imgur link in a different part of this discussion is trying to teach. The 'proper rules' that make Monopoly the unfair game it is intended to be.


I'm trying to dig up Magie's alternative rules, which were modeled after preferred Georgist policies. I never tried them myself, but I hear they made for a very long, overly balanced game with highly equitable outcomes. Too boring for a game, but much nicer for real life ;)

I have a link to them somewhere. I'll post it if I can find it.



So Magie's game came with two sets of rules ---one monopolistic, which I believe became modern Monopoly, and the other antimonopolistic. Has anyone played the last ruleset? Really interested to know what it's like...

Writeup with some rules in it here:

http://www.thefacultylounge.org/2009/07/the-landlord-game-or...


This is the modern version of the original version of monopoly.

https://boardgamegeek.com/boardgame/1931/anti-monopoly

EDIT: nm, I have been assuming that for some time now... TIL.




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