So when your cloudbleeding, your atleast doing it as fast as possible, right?? ;)
Sure if u write game engines, do it in C/C++. Embedded devices? Probably a good choice.
I work at a startup, and we only have a few devs. I share my C# code-base across the client/server/mobile platform and even cross-compile it to a few other lauinages in between. If i need speed, i just extern out to a C/C++ dll i need and get it (never need to). Or integrate a microservice in eralang.
C# is just like C++, to write fast code, u need to understand the hardware. Its just C#, the hardware includes the garbage collector.
Sure if u write game engines, do it in C/C++. Embedded devices? Probably a good choice.
I work at a startup, and we only have a few devs. I share my C# code-base across the client/server/mobile platform and even cross-compile it to a few other lauinages in between. If i need speed, i just extern out to a C/C++ dll i need and get it (never need to). Or integrate a microservice in eralang.
C# is just like C++, to write fast code, u need to understand the hardware. Its just C#, the hardware includes the garbage collector.