Hacker News new | past | comments | ask | show | jobs | submit login

Many games knew exactly where the beam was and played tricks on your eye. These don't translate well to LCD.



Bogost & Montfort's Racing the Beam (https://en.m.wikipedia.org/wiki/Racing_the_Beam) is about that very practice, though concerning the Atari 2600 in particular.


Loved that book! Loved all the behind-the-scenes stories and the deep-dive in to some of the tech issues (it was past my ability to comprehend it all, yet "not enough detail" for a friend of mine).


Are there many that actually depend on syncing up to the physical refresh and not just fiddling with registers at the right point in signal/pixel space? The only thing I can think of is some old-school light gun games, which involve a physical sensor pointed at the screen and thus depend on sufficiently high brightness and sufficiently low input lag (and so almost always fail on LCDs).




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: