Loved that book! Loved all the behind-the-scenes stories and the deep-dive in to some of the tech issues (it was past my ability to comprehend it all, yet "not enough detail" for a friend of mine).
Are there many that actually depend on syncing up to the physical refresh and not just fiddling with registers at the right point in signal/pixel space? The only thing I can think of is some old-school light gun games, which involve a physical sensor pointed at the screen and thus depend on sufficiently high brightness and sufficiently low input lag (and so almost always fail on LCDs).