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Well, here's a few examples from the apps on my iPhone:

Tweetie 2 (very full featured twitter client): 2.8MB

Things (todo list manager): 983KB

Strategery (game, simple graphics): 6.3MB

Canabalt (game, slightly fancier graphics): 8.8MB

iOctocat (github browser): 749KB

Prowl (internet notification client): 351KB

Simplenote (Note taking, iPhone/iPad universal version): 853KB

Edit:

A cursory run-through of the flash apps listed by Adobe http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/ indicates that they're all approximately 10-11MB.

MTV's South Park Avatar Creator is 9.3MB. Three other avatar creators that seemed similar in the appstore averaged about 6.5MB. Not a very scientific comparison, admittedly.



I wouldn't be surprised that they're bigger as it's generated code. Still, it doesn't seem to me like flash apps are going to eat up all your available app storage space.


I don't think app storage space is the problem.




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