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joshmarinacci
on Nov 5, 2016
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Procedural Dungeon Generation: A Drunkard's Walk i...
Even though the results are inconsistent if you can save a random seed for each you could store a list of the good ones.
lfowles
on Nov 5, 2016
[–]
That seems to be the secret of good proc-gen game design. Curate the good randomness.
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