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devopsproject
on Oct 24, 2016
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One Doom fan, 300 hours, and one gargantuan level
> focus first on what it is, and then only on how it plays
This is a great way to make a game that is pretty but boring.
Retra
on Oct 25, 2016
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Pretty-but-boring is already how they make games.
devopsproject
on Oct 25, 2016
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Which is why the advice is terrible. Games need to be fun first which is why Doom uses abstract levels instead of realistic levels.
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This is a great way to make a game that is pretty but boring.