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The current setup is not multithreaded in the relevant ways.

So the real decision point was whether to take an existing large C++ codebase and try to safely make it multithreaded or to take that same existing codebase, run it in separate processes, and make the communication work.

The latter is actually a simpler engineering task, in my opinion, and paves the way for doing things like sandboxing and whatnot once the initial rollout is complete.




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