It would be cool if there were resources for just doing the systems and encounter design. Most of graphics and engine programming seems easy enough (just time consuming) and there are plenty of existing engines.
Always wonder how RPGs or or games like civ get balanced and designed. I assume some of it is iterative but that requires at least starting out with something reasonable right? Might pick this book up if it touches on that :)
Always wonder how RPGs or or games like civ get balanced and designed. I assume some of it is iterative but that requires at least starting out with something reasonable right? Might pick this book up if it touches on that :)