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I don't know anything about this engine, but I've tinkered with stuff myself and gamepads, audio etc are all pretty easy to implement. Eg SDL2 has a very easy to use gamepad interface that's similar to XInput (pretends your gamepad is an Xbox controller). I've used SDL_mixer and FMOD in the past for audio and both are really really simple to get going.

My point is that, yes Love2D has been in development for longer and does likely have more capability, but that doesn't mean that this is lagging behind thaaaaat much, certainly not in the areas you mentioned. It might do, but not necessarily. Also, I assume this has more RPG-specific functionality baked in that you'd have to do by yourself in Love2D.



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