This is a nicely polished-and-optimized hardware version of the UI in Stephen Lavelle's Plingpling. [0] I have a prototype sitting around of a directly inspired "draw-to-physics" thing myself.
This is an art project, not a product.[1] As an arcade machine, it's at least 20 years too late. But it has potential as a casual game for tablets or very fat phones.
Hey there, I'm Roman Miletitch, co creator of Flippaper with Jérémie Cortial. Glad to see us on hacker news! If you have any questions, I'm here to answer.
Just one comment already. While the pinball was indeed the thematic, the point was to have a gameplay that would take drawing as an input (or any colored stuff actually), and output on top of it. While not new, the fact you're both the game designer and player is a fun & sometimes weird experience.
And yeah, it's an art project indeed. While we're aiming later for an app on smartphone, we wanted first to keep the physical aspect. This spawned many new way of playing Flippaper (ending up with one guy playing his T shirt because it had the right colors).
You honestly don't think people in the 2030s are not going to think smart phones and tablets are "shitty useless junk"? There are plenty of people now feel that way.
Also I think your impression of 80s consumer tech is woefully laking.
[0] http://www.plingpling.org/