Learn how to make a 3D game when you can spare the time with some books and/or tutorials (Unity game engine I believe has plugins for certain VR systems). Make a simple game that works in VR (use Google Cardboard if you need something affordable).
Put it on your portfolio, and contact these companies and show how enthusiastic you are to enter the new VR frontier in your cover letter.
Unity doesn't require knowing how to program low level 3D graphics. You just need to understand how to import models (that you can find on their asset store), and some basics about 3D coordinate space and basic update/draw loops used in every game to move and rotate those objects over time.
You can go as deep as you want with it, but you could probably follow a tutorial on Unity and knock out something that proves you understand the basics in the span of a weekend.
Keep improving and adding new stuff onto your portfolio, maybe blog about what you've learned, and keep networking until someone wants to give you a shot.
That's basically how I broke into the game industry. It took time and passion, but I did it.
Put it on your portfolio, and contact these companies and show how enthusiastic you are to enter the new VR frontier in your cover letter.
Unity doesn't require knowing how to program low level 3D graphics. You just need to understand how to import models (that you can find on their asset store), and some basics about 3D coordinate space and basic update/draw loops used in every game to move and rotate those objects over time.
You can go as deep as you want with it, but you could probably follow a tutorial on Unity and knock out something that proves you understand the basics in the span of a weekend.
Keep improving and adding new stuff onto your portfolio, maybe blog about what you've learned, and keep networking until someone wants to give you a shot.
That's basically how I broke into the game industry. It took time and passion, but I did it.