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I'm way more productive in Xcode. I've also used it more in the last years so that obviously influences my statement.

I find the UI in VS2013 very "unstable" - I constantly manage to drag stuff away and hide windows I need to use. I miss the .h/.cpp side by side view when I'm in VS.

It's very easy to setup a color scheme in Xcode that looks nice. I've used hours in VS to get something that is ok. And then it resets to the default about once a week randomly.

Debugging C++ template code actually works in Xcode. Running debug build of stl under win32 is extremely slow in my experience.

I almost never have crashes in Xcode, but I think this probably depends on your code base and project setup a lot.

LLVM compiler errors are much easier to understand. That said, VS have found bugs that LLVM don't see. So, compiling on both help keep code base in good state.

Our game code compiles in half the time on Xcode/LLVM compared to VS2013.



> Running debug build of stl under win32 is extremely slow in my experience.

Set "_NO_DEBUG_HEAP=1" in your system environment variables.




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